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GTK+ Hackfest in Berlin

Mar 14, 2008

gtk-logo.png We are proud to be one of the sponsors of the GTK+ Hackfest in Berlin. Whether it’s planning the vision and future of GTK+ (more info), the Windows backend (X2) , Cairo and fonts, gtk# and WebKit, or general discussion, it’s great to see such attention paid to one of the cornerstones of the GNOME and GNOME Mobile platform.

The hackfest also coincided with the 6th anniversary of the release of GTK+ 2.0.0 so congrats to all the GTK+ contributors. Also a big thank you to the organisers of the hackfest for putting together a successful event.

Poky 3.1 ‘Pinky’ released, and a new Poky website.

Mar 4, 2008

blog.jpg Poky, our GNOME Mobile focused platform build tool, has been receiving much love and attention with OH towers of late, which has lead to the lovely new Beaver powered Poky website which coincides with the latest 3.1 ‘Pinky’ release of Poky platform builder.

As always there are plenty of new features in the new release, but what I’m most excited about is the ability for Poky to generate standalone SDKs together with a plugin for the Anjuta IDE which integrates the SDK, QEMU machine emulator, GDB remote debugger, and OProfile profiling tool. This means that device manufacturers will not only get a superb platform builder to tailor a Linux system for their device but also get some great tools to help stimulate 3rd party development (or porting) of applications on their device. There’s a screencast of the plugin in action which gives a good demo of the features and more info at the project page on the OH Laboratories site.

The new website features a new logo, the beaver mascot, new screenshots and also the new Poky Handbook - we’re just putting the final touches to a printed version of the handbook which will be available soon.

Clutter 0.6.0 released

Mar 3, 2008

Just a quick note to point out the 0.6.0 release of Clutter. There is tons of juicy technical stuff in the release notes but some highlights include an new improved event handling system, scriptable interface definitions, and more GL features made nice in the shape of initial support for FBO’s and an abstraction of GL shaders. The Clutter Blog also covers the release and has some movies of Clutter in action.

Posted in News · Open Source · Projects, by Paul Cooper

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